Metaverse technologies and virtual gaming have surged in popularity during the Covid-19 pandemic and are continuing to evolve, grow and converge each month. Coresight Research has identified the expanding metaverse as a key trend to watch in global retail in 2022 and beyond.
Our Metaverse Latest series provides regular updates on metaverse developments, showing how key players and new entrants are seizing opportunities in the space. We also discuss three metaverse trends we have seen recently. In this report, we present developments as of March 8, 2022.
1. Solutions Are Emerging to Support the High-Volume NFT Trade
As NFT transaction volume has recently surged (amid the Covid-19 pandemic and heavy investments into metaverse-related technologies), the number of Layer 2 platforms being developed and released to support high-volume NFT trade at multiple price points has also skyrocketed.
The blockchain comprises the following three layers:
Layer 2 platforms offer brands diverse options to begin minting and selling digital product collections and leveraging blockchain technology to take advantage of its improvements over centralized finance in speed and verification. To support high-volume NFT trade, developers have created 19 notable Layer 2 protocols as of January 2022, with more being announced on a weekly basis, according to Yahoo News.
The average number of primary NFT sales (from NFT creator/minter to first purchaser) as well as the average number of active market wallets (unique cryptocurrency wallets) continue their staggering rises, per NFT data aggregator NonFungible (see Figures 1 and 2).
Figure 1. All-Time Average Primary NFT Sales (Mil.)
[caption id="attachment_143158" align="alignnone" width="700"] As of March 8, 2022Figure 2. Number of Unique Cryptocurrency Wallets (Thous.)
[caption id="attachment_143159" align="alignnone" width="700"] As of March 8, 2022As NFTs continue to surge in popularity, large Layer 1 blockchain platforms such as Ethereum are struggling to keep up with the volume, and platforms built on Ethereum that have not partnered with any scaling solutions face a trilemma, in which they sacrifice one of decentralization (lack of third-party, instant transactions), scalability (for higher volume) or security (verification of ownership) for the other two.
With higher transaction volumes, Layer 1 solutions also struggle with congestion (too many transactions per block) leading to higher gas fees—“royalty” fees paid to miners of currency tokens and NFTs. Gas fees can vary by time of day and week, and if high, can discourage low-value NFT transactions and stifle activity within the NFT market.
To combat these issues, Layer 2 Platforms, extensions of the Mainnet blockchains, are developing sidechains—separate blockchains running parallel to the main blockchain—and alternate mechanisms for processing transactions which require less energy.
With all these new solutions and technologies being developed, gas fees and network congestion, as well as environmental concerns, can be alleviated—and NFT marketplaces and trade within virtual economies will be free to thrive.
2. Brands Are Entering Partnerships To Launch NFT Collections
Brands are beginning to form partnerships with blockchain-related projects, NFT marketplaces and virtual games to mint and sell NFT collections. As NFTs can represent any virtual asset, or even physical assets, they will soon become the backbone of in-game economies for virtual worlds based on a blockchain, meaning that transactions within the metaverse will be instant, and ownership will be protected and secured across the blockchain. Without incurring delays or transaction costs from third parties, virtual economies are free to flourish. Customers can also be sure they are not being fleeced, as their ownership is protected and they can view all transaction history of an NFT, increasing the authenticity of the digital asset it represents.
Because of their features and underlying technologies, NFTs will also be crucial for protecting uniqueness. Many virtual worlds exist, but they will eventually be interoperable, meaning that users can take their digital assets—whether they be apparel, accessories or their avatar—with them as they travel from world to world.
Sportswear retailer NIKE recently acquired RTFKT, an NFT digital sneaker company that minted CloneX NFT avatars for users to have as digital personas across the metaverse. The collection has generated over $450 million in all-time (initial purchase and secondary) sales and is one of the highest selling NFT collections to date, according to CryptoSlam.
[caption id="attachment_143160" align="alignnone" width="350"] An example of a CloneX NFT avatarBrands are making use of NFTs by offering limited-edition collections; because they are non-exchangeable and scarce, and because ownership is verified on the blockchain, these collections have sold for millions of dollars. Luxury fashion retailer Dolce & Gabbana, for example, minted its nine-piece Collezione Genesi collection of NFT clothing, which sold at auction for $5.6 million.
[caption id="attachment_143161" align="alignnone" width="350"] A piece from D&G’s Collezione Genesi collectionAlthough scarcity drives demand and pushes prices up, brands have also started generating sales within virtual games by selling lower-value NFTs. For example, luxury retailer Burberry partnered with Mythical Games to release four limited-edition NFT collections in the Blankos Block Party game, priced at $300, $100, $50 and $25.
[caption id="attachment_143162" align="alignnone" width="350"] Burberry’s limited-edition NFT character, ‘Sharky B’NFTs have complex underlying technologies, but they are crucial building blocks of the metaverse for protecting ownership and distinctiveness across virtual worlds, as well as offering security and verification for transactions. Unique, non-interchangeable and traded on an indelible record of transactions (the blockchain), NFTs can represent all digital, and even some physical, assets, providing protection of ownership and authenticity unlike in the physical world of centralized finance and third parties.
3. Brands Are Building Immersive Community Experiences
Investors are partnering with virtual worlds and purchasing virtual real estate to develop themed neighborhoods and districts for avatars with different tastes and interests. In these neighborhoods, brands have the opportunity to create immersive shared experiences for customers and build a strong community. Avatars from all parts of the world are likely to explore areas that suit their interest, and as more people build their digital personas in the metaverse, digital footfall, even for niche hobbies and interests, could be higher than real-world has traffic ever been.
The Sandbox and Decentraland have both partnered with several brands to create immersive communities and environments for users. Blockchain projects and virtual real estate companies have also spent millions in both worlds to purchase and develop land parcels to build themed worlds for commercial use.
Below, we explore notable examples of brands building communities in virtual gaming platforms.
Snoopverse
Rapper Snoop Dogg purchased a plot of land in The Sandbox, dubbed “Snoopverse,” where he will interact with fans, sell NFT merchandise and perform virtual concerts. He also worked with the platform to personally design avatars and NFT “doggies,” a collection of 10,000 virtual Snoop Doggs that are playable in The Sandbox.
Anticipating the district to be a highly coveted and trafficked, an NFT collector purchased a $450,000 plot of land in the neighborhood.
Nikeland
Other than its purchase of RTFKT, NIKE has also collaborated with virtual gaming platform Roblox to create “Nikeland,” an immersive experience modeled after its headquarters where visitors can play games, personalize looks and enjoy experiences not possible in a physical setting.
[caption id="attachment_143163" align="alignnone" width="550"] Users playing basketball in NikelandIn the experience, users can play immersive sports games that could be considered otherwise dangerous in the real world, such as “Tag” on trampolines or “The Floor is Lava” with parkour. Avatars in the environment also have access to super powers. In the showroom, users can customize their avatars with the latest collection of NIKE apparel.
Warner Music
In February, Warner Music Group announced a partnership with The Sandbox, receiving an entire beachfront estate (land NFT comprising multiple parcels) to develop a themed music district. As one of the first music brands to enter the metaverse, Warner Music plans to develop interactive social music experiences that defy real-world laws of physics.
As part of the agreement, The Sandbox also expects that Warner Music Group will work with the platform to create digital avatars of its musical artists to perform virtual concerts for Sandbox avatars to enjoy. The collaboration should also bring a larger user base to the platform, as fans will have the opportunity to interact with celebrities.
[caption id="attachment_143164" align="alignnone" width="550"] Depiction of a virtual concert in Warner Music’s metaverseWe believe that NFTs will be the backbone of the metaverse, and will eventually come to represent even physical world assets. As opposed to today’s world of centralized finance, trading assets on a blockchain improves security, verification and authenticity. NFTs also help to protect distinctiveness and ownership, laying the foundation for working economies based off of digital asset trade.
However, popular blockchains such as Ethereum, where most NFT transactions occur, have less developed technology and struggle to balance decentralization, scalability and security while managing gas fees. Layer 2 protocols address these issues and so help unlock thriving virtual and in-world economies. Although NFTs are complex, it will become increasingly important for retailers to consider related strategies as transaction volumes continue to climb.
As blockchain worlds grow in popularity, brands and retailers are beginning to create immersive community experiences. Because the metaverse can be accessed by anyone, from anywhere, interests with small followings will gain larger global followings—and brands, more so than they are doing now, will begin to build themed experiences in relevant districts for commercial opportunities.